Where is the lurker above




















It's very difficult to master this while there's an add around. The best bet is to keep the add CC'd until after the sequence or even longer. New Coilfang Guardians spawn on the transition to phase two only to replace dead Guardians from prior spawns. Thus it's possible to keep the Guardians sheeped or otherwise CC'd during the whole fight. Of course, Guardians breaking their CC can mean a one-shot death for the mage, followed by the healers in the raid, so it is important to refresh sheep every seconds.

The mages should also be soulstoned. On top of that, hunters can put a freezing trap on the outer platforms, at the points where the Coilfang Ambushers enter. This way the raid has to deal with at most three mobs at the same time, making the healers' job much easier. This strategy is similar to Alternate strategy 1. Our raid found that sheeping the Coilfang Guardians resulted in dead mages, so we took on the oppisite approach. We sheeped the Coilfang Ambushers instead and killed the Coilfang Guardians.

That kept our mages alive and kept the dps going. The Lurker can get into a state where he does a constant Spout even though there is no casting bar and he still uses his other abilities. It occurs when the last add dies during a Spout. To not have the bug happen ensure that the final add is killed before or after a Spout, NOT during. This is supposed to be fixed in an upcoming patch. There is also a current bug where the melee adds can spawn on the various islands and one- or two-shot the DPSers.

This occurs when someone uses a consumable while the adds are moving into position. The aggro generated causes the melee adds to teleport to the island where the aggro originates as they're coming in, and it looks like they're spawning on that island. As long as no one uses any consumables that includes bandages until the tanks have aggro on melee they will not bug out. At the start of the Burning Crusade a bug existed where if the Lurker Below was killed while casting spout, the boss could be looted, and after a Soft Reset it would respawn.

Hotfix : " Creatures and creature packs associated with The Lurker Below no longer incorrectly respawn once the boss is killed. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use.

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Went back for friends and they did not get credit. They were not fishing. Perhaps had they been fishing at the time he spawned they all would have got credit. Apparently people can't follow simple directions. Almost all spells will cancel most water walking effects. Use your method to slow your fall to the water then use an elixir of water walking.

Don't rate people down when you can't follow directions. Comment by I had trouble doing this as a priest with Levitate. I kept falling in the water instead of hovering over it. Use the potion while jumping down and when you're in the water use the elixir and jump up on the water, then casually stroll over and fish up Lurker : This works for any class!

Using this I was able to solo this achievement. One stop closer to Salty! Comment by Yes, you can make it to him solo and fish him up for the achievement. Now, go down the first ramp, almost to the first platform. Take the potion and run to the second platform. You continue running to the left and jump of the "corner" point that sticks out. You should get on the first pipe rather easy. Now use the elixir to walk straight over to the next pipe.

Once on the pipe you can go straight up and down the other side. Once at the bottom by the water I went to the left of the post and almost got eaten but made it to the platform in time. My wife went around the large pipe and walked right on to the platform. It took us about 4 tries to get this figured out. Be sure to fish in the nude :D Please note if you are not solo, Lurker will kill your other party members.

I died 5 feet from the entrance :. Comment by As others have said, it's an easy solo with the right gear. For those with no experience of SSC: Get yourself into a raid group only need 2 members, and the other doesn't even need to stay logged in or enter the instance with you. Head into the instance, down the deep elevator, run across to the small one and up to the platform with the nice view of various mob packs and Hydross the Unstable big angry water elemental.

With the elevator behind you and the instance in front, the Lurker is found diagonally to the left ahead of you, with Hydross just to the right. Water-walking elixirs from the daily fishing quest work fine, but you need to land gently on the water.

If you sink then you take a huge amount of burn damage and get eaten by the nasty fish. If you land softly and walk over the surface then you take no damage at all. Aim for the centre spot of the circle of platforms.

In the centre of the circle of raised platforms with mobs on they won't aggro at 70 , at water level, is a ring of smaller wooden platforms with what looks like a huge mote of water fishing node in the middle.

This is where you fish Lurker up from. Simply get your rod out, stick on a lure I don't know what skill is required exactly, but I always used a lure and keep fishing until he appears.

You will die, so just wearing the fishing rod is a good idea! This is the opposite of summoning Gahz'ranka in Zul'Gurub, where you become saved the moment you cast the Mudskunk Lure. Just get water walking potion and off you go. Took me 5 mins time from when I entered instance : fun achivement. Comment by Jordynn Soloed this the other day on my shaman. No stealth or slow fall, just water walking.

Comment by I soloed this as a 70 hunter. I used a slow fall cape from skyguard rep and elixir of water walking x2. Once you enter the instance you need to be in a raid group of atleast two people you go down the elevator, then up another smaller elevator.

You are now in the main part of the instance and you will see the water almost directly ahead. Use an elixir of water walking and the slow fall cape and jump of the ledge into the water.

You will not aggro the fish in the water, but be sure to track the mobs above on the walkways because you can aggro them! You then walk forward and eventually take a left and go past the big columns that you will see. Soon you will see a big pool that looks like a huge fishing node, a few casts in this and you will have your lurker. Feign death and you will not die, other classes, do whatever it is you do.

If you get lost, just orient yourself to the instance map, there are lots of things to get your bearings off of. I hope this helps you get the achievement. Comment by It havent been noticed here how much fishing skill you need to do this achievement.

Im at unbuffed now, and only have lures to increase it with. So, how much do i need? Comment by Dennerman Wowwiki reports that you need a fishing skill of or greater to fish up Lurker. Comment by Saphala Very very easy, I did it as a level 70 mage, fishing. Just took a shaman with me 2nd account and cast slow fall, and water walking.

Just walked to his platform and had no issues, I thought I'd be a little harder but it isn't. Comment by U can just ask a Lock to SS u Go there, unequip urself jump and fish that lil fish :P. Skyguard rep or a Noggenfogger elixir will work fine. Drink it until it says "You feel light There is a circle of wood with a hole in the middle, fish in the middle.

They are scripted and spawn next to you when you enter the water, until Lurker is dead. Comment by console and from being a raider, there is no way to escape the fish. Comment by sincro Very easy with hunter, drink Invisibility Potion, drink Elixir of Water Walking, turn on Aspect of Cheetah, jump in water and run to the Lurker platform. Worked very fine for me. Comment by Night Elves can use shadowmeld now 3.

Comment by Form a raid with one other person As a mage I used slowfall then a water walking pot. Jumped down into the water but didn't land on the surface so I just jumped really fast and got on top of the water without taking damage.

The rest is easy May take a couple of tries to get the Lurker but eventually you will. Extremely easy as a mage. Comment by Me Priest and another priest from my guild just did this, pretty easy, just Levitate and run over the water, no problems with mobs are fish whatsoever.

Easy, and random achievement. Comment by After reading through everyone's comments, and getting frustrated that paladins had no way of slowfalling, I had a think and came up with a theory, and with testing I can prove it works. As you get onto the ramp in ssc looking out over the water, pop Divine Shield and then hit your water walking pot. No slowfall required. I tried three times this evening and every time my character fell through the surface of the water and got destroyed by fish.

Tried consuming the water-walking elixir before and after using slowfall, and also cancelling my slowfall before I hit the water. Since nobody's posted about this trick this month, I hope this may have got hotfixed and I'm not actually this bad at the game. Comment by Just did with with my DK, made a raid group, put on my tanking gear so I wouldn't take too much damage. Fished up Lurker and got the achievement.

Now to figure out what I'm going to do with ZG. Comment by Bryndis This is possible to do if you don't have water walking too, as I was out of the elixirs at the time.

I ran past the first group and up the ramp that has the first bog lord patting down it. Dropped off into the water and swam to the nearest pipe. By the time I got there I had around of the frenzies on me.

Run far enough up the pipe and you'll go out of combat, eat, then jump off the side and swim to the next pipe. This pipe goes between two big naga platforms and right on the other side is Lurker's pool. Comment by managed to do this without slowfall style ability np. Drunk a waterwalking pot from the fishing daily, jumped off the left side just before the 1st pack then after i sunk, jumped up, and was able to run along to where lurker is located.

Comment by XylanTrueheart Here is a observation to help prevent some confusion. Beofre trying to enter Serpentshire Cavern you need to just enter the other Coilfang instances before SSC unlocks for you. You don't have to do any of the other zone contents, just enter and exit the zones. Like many Death Knights I skipped these instances simply I was leveling so fast and the rewards mediocre but mostly, now with Lich King open, getting a group for these instances can ensue a long, painful and often fruitless wait.

Comment by Even Easier way as a holy pally after getting to top of second lift turn to your left cast Sacred Shield jump in water swim Straight for the pipeline that looks like it's heading straight to where lurker is for a bit hit yourself with one shock then bubble pop Swim speed potion bam just run up the pipe and down the other side and jump onto platrom and start fishing No worrying about waterwalking.

Start with Water Walking and then Noggenfogger until you feel light, then step over the edge and land smoothly on the water. Walk over to the Lurker Below. Get naked and fish. Comment by Death Knights that try this should keep your gear on when you first start this if you're not using any kind of slow falling potions or abilities.

You can easily slip past the first group. Right before you aggro the second group jump over the edge. Head for the first pipe. You will know which one that is when you jump. I tried this nekkid and quickly died no matter when I tried to jump in. As stated in a previous post, the fish are scripted to spawn when you enter the water. Having gear on will help you survive long enough to hit the pipe.

When you get to the pipe, bandage or eat and wait for the fish to despawn. Strip nekkid and turn on Path of Frost. You can run directly to the Lurker's ring from there with no trouble from the fish below. It took 5 casts for him to show up and 2 hits from him to die. Comment by If you got an Elixir of Water Walking or are a DK you can do the water walking trick without slow fall.

Activate water walking ability or chug a pot. Make sure you got a frost rune off cooldown or that your pot CD is cool. You will land on the water, taking the damage water walking will fade , but you will stand on the water for a short period of time.

During this time you should jump and while in mid air activate water walk again. Comment by there are other posts saying it isnt retroactive im pretty sure this means u cant do it twice this is RONG i was doing this with my 80 DK friend and i got the achivemnt first, then we got back there after the thing killing us and it turns out he had crap fishing to get his, so i thought id be funny to fish infront of him.

So he was leaving to get his skill up a little and i was still fishing in the pool place. I cought some beer the first time and then the second time, the fishy poped up again and murdered us :D. So u CAN do this more than once if its a factor or anything, we just came in for that and were not saved to the place or nothing. Comment by Cendrin there are other posts saying it isnt retroactive im pretty sure this means u cant do it twice.

Comment by Completed this achivement last week very easily as an 80 rogue. I followed the platforms around to the left while stealthed with no problems. Use glyphed sprint while stealthed to get over the small area of water between the pipe and Lurker's pool. I didn't vanish in time, so he did kill me Took me about five minutes! No improved stealth talents. Comment by Syncness Did this as a hunter without the cape. Entered, jumped into the water, FD'd immediately, used the Potion, jumped and made sure I was looking up, kept walking until the lurker spot, fished him up, FD'd as soon as I got the achievement, moved then hearthed.

Lurker won't despawn after you FD, until you move. Comment by Solo'd as a lvl 80 prot pally. I went up the second elevator before the first trash pull, looked over the water and there was a pipe not too far in.

So i jumped in, got halfway, popped Divine Shield, and got on the pipe. Then a second pipe was pretty close, so I healed up and swam to it, walked up and between two platforms full of mobs, went down an adjacent pipe and jumped in the water 10 yards from the lurker spawn point. Hopefully that'll help some paladins who don't have or want to buy any pots. Comment by Gunny LV80 hunter, using full hateful gear i jumped into the water at the first pack petless , called my gorilla din into action, he got aggro on the fish, i jumped onto the close pipe and Feign death.

I healed to full then did it again to get to the 2nd pipe, and the same to get to lurkers platform, took off my gear and fished him up. Comment by d3l1r1um Just a warning: it can take quite a few casts.

I was starting to get worried it wouldn't work for some reason. Its very easy if you watch Zemalf video on were to go and use Elixir of Water Walking and Noggenfogger Elixirs till you get light as a feather then just jump an go. Thats what i did. Comment by Finished it np without ever having been in there before, thanks to comments. On my mage, i used the elixir of water walk and slow falled down 45 degrees to the left from where the elevator was Comment by You don't need slow fall, as a death knight i jumped down took the fall damage and in the same second jumped up and activated Path Of Frost.

Comment by RedBlaze Would anyone like to shed some light on the issue of the waterfall not moving enabling entrance into SSC? With the attunement removal one would think you would be able to enter. Comment by bhortog Completed solo as an 80 warrior using the Elixir of Water Walking and Noggenfogger Elixirs according to the comments above.

FYI - if you exit the raid group before leaving the instance the waterfall will reappear, stopping you from exiting so get out of there first then exit group. Comment by I just tried this using a combination of water-walking elixir and the flexweave underlay engineering enchant and can confirm what others said above that the slow fall doesn't land you on the water. But, I then tried Bryndis' suggestion first, and dropped off the platform and made it to the first pipe. I then used the Elixir of Waterwalking and tried just walking off the pipe onto the water - and that didnt' work either.

I didn't get damaged and got back out, and then tried jumping from a short height and still went into the water - not on top of it. Just jump in water, use damage mitigation cds and head for nearest pipe. Jump on, wait for hate to reset, water pot then good to go. Comment by Since no one has really addressed a small group getting this achievement, let me add that each person in the raid desiring the achievement must fish him up individually. Other groups members do not get credit for standing by and waiting for him to appear.

You must fish. We tried having other raid members stand outside while one person soloed it. They were unable to re-enter even after the first performer had ghetto hearthed. A new raid had to be formed. At this point, chug your Water Walking Elixir and you can run safe till the Lurker's place, without aggroing fishes anymore. Fish it up Now i suggest to FD Mages and Priests have this easily Althought you'll always need a waterwalking elixir.

Also, usually Bogs in TCB could see throught stealth This Achievement is a joke Pinchy's Magical Crawdad Box Easy doable, now that all the people are in Northerend, althought could require alot of catches.

Took me 5 Mr. An hint is to go and fish in Jojamba Isle, north-west, where you get ZG thingy Still missing Thrall's Gold Coin. Last edited by mrmr; at PM. How do priests have this easily? I can walk on water, not slow fall. As far as I'm aware, I dont use it very much.



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